Students in User Experience gain a fundamental understanding of what it takes to validate their solutions against the problems of their users.
You’ll develop your idea from a thought to business concept using lean startup methodologies.
You’ll design visual mockups of your application to focus yourself and others on the users you want to reach.
You’ll create low-fidelity prototypes representing your MVP (minimal viable product) that you will test with users.
What skills will I learn?
Best practices in assessing the usability and aesthetics of web sites and applications
Exploratory design research techniques like field observation and interviews
User model creation, such as personas and mental models
Techniques for generating new ideas that meet real user needs
Conceptual design techniques like sketching
Interaction design and information architecture tools such as wireframes in Balsamiq, site maps, flows, and card sorting activities
Usability testing to validate design with users
Learn how to find new opportunities
User-centered design doesn’t just mean making existing products better – it’s about seeing the possibilities in everyday life. In this class you’ll go into the field to find opportunities for innovation and pair that insight with findings from research online. You’ll solve problems creatively with an open mindset and debate your solutions with fellow clasmates.
Design systems that move, motivate, and work
A great user experience is about more than a product’s pixels. It’s about the need it addresses, how it makes users feel, and what motivates them to use it. The techniques you learn in this class will help you design and build a product that engages users and brings them back again.
Meet Carolyn Chandler, your instructor
Carolyn has 15 years of experience designing user-centered digital solutions for start-ups and Fortune 500 companies. She helps organizations identify and improve areas of their business that impact customer engagement. Carolyn is passionate about helping beginners understand their customers and uncover new ideas for products and services. She’s the co-author of A Project Guide to UX Design, a staple in the design community, and recently co-wrote the book Adventures in Experience Design, an activity-focused introduction to experience design for beginners.
User Experience tuition is $2,000. When you’re accepted, a $250 deposit is due within 5 business days to secure your seat. The remaining tuition is due by or before the first day of class.
Hear from previous students
Kitty Singsuwan“Carolyn does a great job of explaining the finer parts of UX, and how to properly take a product from concept to reality. Her class is a must for those who are passionate about User Experience, and want to get it right.“ – Kitty Singsuwan
Dave Levine“I began my UX/UI design career through taking Carolyn’s class at The Starter League. I really knew nothing about UX or UI coming in to the class. Carolyn was able to break down UI patterns, UX best practices and techniques to a level that made sense. Carolyn teaches what you need to know and how to apply it.“ – Dave Levine
Meron Tewelde“A good teacher engages students and gets them to look at issues in a variety of ways. Carolyn used facts as a starting point, not an end point; she questioned us with “why”, guided us in looking at a problem from all sides and encouraged us to predict what would happen next.“ – Meron Tewelde
Andrew Gruesser“Throughout the course I was amazed at how much I was learning week in and week out.“ – Andrew Gruesser
Get updates about future classes
Interested in taking User Experience in the future? Sign up to get notified when we make the announcement. You’ll be among the first to know.
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